Arduino is an affordable and readily available hardware development platform based around an open source, programmable circuit board. You can combine this programmable chip with a variety of sensors and actuators to sense your environment around you and control lights, motors, and sound. This flexible and easy-to-use combination of hardware and software can be used to create interactive robots, product prototypes and electronic artwork, whether you’re an artist, designer or tinkerer.
Arduino For Dummies is a great place to start if you want to find out about Arduino and make the most of its incredible capabilities. It helps you become familiar with Arduino and what it involves, and offers inspiration for completing new and exciting projects.More info →
There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field.More info →
The Art of Digital Fabrication makes the case for designing and making art with digital technology and provides the resources for bringing that work to life in classrooms and makerspaces. Written by an educator with extensive experience in art and maker education, this volume contains over twenty-five makerspace tested projects, a material and process inventory for digital fabrication, guides for designing with software, and how-to’s for using digital fabrication machines. This book will inspire those new to technology to get started with the tools for making, while offering experienced makers approaches for fabrication with materials found in the art studio.More info →
"The bible of the maker movement in schools" includes new coverage of the BBC micro:bit, Scratch, littleBits, Hummingbird robotics, equity issues, and lessons from schools around the world.
In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.More info →
It's a bird, it's a plane, it's a . . . robo-hummingbird? Meet robots engineered using biomimicry that are built to move like animals. These robots are changing the way we live today and shaping the way we'll live in the future. On spreads pairing photos of robots with the animals they mimic, you'll discover robots that race through water like fish, run like cheetahs, jump like a kangaroo, swarm through the sky like honeybees, and more!More info →